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Silent hill has been "filmitised". I wished it, but cursed its coming.

Like Resident Evil before it "a movie, of a game, of a movie".

That aside, Silent Hill's influenced references are that little more ambiguous than the zombie movie genre and hopefully has room for artistry in its film version as it does in its game version.

I, as fans are, dearly hope this isn't a disappointment as many previous video game to movie adaptations have been. Whereas Resident Evil was clearly B movie pulp trash inspired in terms of "Romero" content (but most certainly not in terms of game play). Silent Hill took a step outside horror game conventions using influences such as William Burroughs, David Lynch, Faust and well... hell knows... and I mean "hell knows"...

I'm glad to hear Akira Yamaoka's original compositions may make it through to the films final release. Coupled with "brotherhood of the wolf" Christopher Gans directing and a screenplay by "Killing Zoe" Roger Avary (Tarrantino's colleague in those video shop days)

Throw into the mix we have the perpetually confused looking but well chin chiseled Sean Bean as Harry Mason (Silent Hill's original protagonist). I begin to wonder with a recipe like this how can they muck it up into the usual game movie mess? Perhaps for non players of the game it would present an opening to the games themselves, or a unique story with hints of 70's psychological horror and 80's gore. Game to film transitions are notoriously difficult as are film to game adaptations, with an intelligent premise such as Silent Hill shouldn't the transition be easier between the two or will both mediums be forever un-easy bedfellows ?


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Posted by sasqwach at January 23, 2006 8:52 PM | Permalink
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