Like Resident Evil before it "a movie, of a game, of a movie".
That aside, Silent Hill's influenced references are that little more
ambiguous than the zombie movie genre and hopefully has room for
artistry in its film version as it does in its game version.
I, as fans are, dearly hope this isn't a disappointment as many
previous video game to movie adaptations have been. Whereas Resident
Evil was clearly B movie pulp trash inspired in terms of "Romero"
content (but most certainly not in terms of game play). Silent Hill
took a step outside horror game conventions using influences such as
William Burroughs, David Lynch, Faust and well... hell knows... and I
mean "hell knows"...
I'm glad to hear Akira Yamaoka's original compositions may make it through to the films final release. Coupled with "brotherhood of the wolf" Christopher Gans directing and a screenplay by "Killing Zoe" Roger Avary (Tarrantino's colleague in those video shop days)
Throw into the mix we have the perpetually confused looking but well chin chiseled Sean Bean
as Harry Mason (Silent Hill's original protagonist). I begin to wonder
with a recipe like this how can they muck it up into the usual game
movie mess? Perhaps for non players of the game it would present an
opening to the games themselves, or a unique story with hints of 70's
psychological horror and 80's gore. Game to film transitions are
notoriously difficult as are film to game adaptations, with an
intelligent premise such as Silent Hill shouldn't the transition be
easier between the two or will both mediums be forever un-easy
bedfellows ?